-using GM_version instead of macro to track versioning
-skills now have damage types
-some enemies are hardened against a certain damage type
-instead of going to idle after being frozen or knocked back, enemies will immediately continue chase
-fixed an issue with Malachi's casting animation speed
-skills now have a small tooltip showing the type of damage they do
-skills can be activated by clicking on them
-cleaned up obsolete assets
-leaving an area with a boss will reset the boss to full health and to his spawn place
-hopefully solved a very rare issue where enemies wouldn't look at Malachi
-small chance of encountering conquerors, stronger enemies who give a guaranteed epic or legendary drop
-cleaned up tree tileset
-new asset bush
-tweaked enemy ai a bit, they will no longer keep eyes on you through walls..
-ai makes smoother turns now
-meteors no longer explode when landing in water, lava, ravine sky..
-tweaked some assets in regards to blocking projectiles
-filled in some missing tiles in the second area
-fixed enemy stat spawning bug
-fixed bug where dropping equipped weapons or relics would not decrease stats
-in 3rd area there was a bit too much space blocked around rift
Next up
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.
v0.66.0 Release notes
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
v0.64.0 Release notes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
v0.65.0 Release notes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Been working a bit on the layout of a new area.
Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320
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