Version 0.35 of MerFight is Live!
Quick video going over the updates:
https://www.youtube.com/watch?v=nfb6-ykKru0
Additionally, players can turn off the lenient input functionality in the button config screen.
Next up
Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Sorry for not posting
Was busy with my personal project
Which is what I'm going to share tdy
I made a beat em up game for the psvita and pc rn the game is complete (kinda)
Now I just need the code the remaining characters
I plan to sell this game on pc
Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.
Griffon Mask - GAROU - SNK vs Capcom 3 - RIVALS
The hero of the kids around the world will debut soon in the next DEMO of SvC3-RIVALS and will spin all his foes like a hurricane!
Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)
Some new screenshots! Aiming to leave early access on February 12th (or the week of)
The Rogue of Nexus - Loot UI Boost
Now when you collect loot or defeat enemies, above your head will display which and which amount of resources you obtained (it looks better animated)
For example i gained exp and coins
I haven't touched MerFight is quite a awhile. I was working on a new character, but took a break to work on a new game instead: https://mattrified.itch.io/hafo
I decided to add a new costume for free in version 1.5.0 to celebrate #MerMay










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