Version 0.35 of MerFight is Live!
Quick video going over the updates:
https://www.youtube.com/watch?v=nfb6-ykKru0
Additionally, players can turn off the lenient input functionality in the button config screen.
Next up
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
Version 0.44 of #MerFight is live! Here's a video going over some of the changes.
You wake up in a strange room...
Here's the starting room for my next game! I finally got to start dressing the first level. You'll have to open the door somehow.
#gamedev #unity #3d #horrorgame #horror #videogame #indiegame #ps1 #psx
Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)
I haven't touched MerFight is quite a awhile. I was working on a new character, but took a break to work on a new game instead: https://mattrified.itch.io/hafo
I decided to add a new costume for free in version 1.5.0 to celebrate #MerMay
You never see it coming until it's too late #gamedev #indiegame
#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)
ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT











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