Version 0.35 of MerFight is Live!
Quick video going over the updates:
https://www.youtube.com/watch?v=nfb6-ykKru0
Additionally, players can turn off the lenient input functionality in the button config screen.
Next up
Some new screenshots! Aiming to leave early access on February 12th (or the week of)
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
Action Minis | Recruit character for #gamedev
(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0β¦)
πMore infos, assets and exclusive content:Β http://joaobaltieri.com/π
#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)
ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT
A routine investigation leads to a village of blood rituals and violence.
Every step forward makes survival harder.
Will you make it out alive? #indiegame #gamedev
Version 0.44 of #MerFight is live! Here's a video going over some of the changes.
Version 0.45.0 of #MerFight is live.
Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.
Sorry for not posting
Was busy with my personal project
Which is what I'm going to share tdy
I made a beat em up game for the psvita and pc rn the game is complete (kinda)
Now I just need the code the remaining characters
I plan to sell this game on pc
Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)










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