Game
MerFight
2 years ago

Version 0.35 of MerFight is Live!

Quick video going over the updates:

https://www.youtube.com/watch?v=nfb6-ykKru0

Additionally, players can turn off the lenient input functionality in the button config screen.


MerFight - Character Previews
A quick preview of MerFight's characters. MerFight Kickstarter is still live and over 95% funded with less than 8 days to go: https://www.kickstarter.com/pr...
https://www.youtube.com/watch?v=nfb6-ykKru0


0 comments

Loading...

Next up

Version 1.2 of MerFight is live!

With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)

I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.

Some new screenshots! Aiming to leave early access on February 12th (or the week of)

Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

Platforms can be very dangerous in the dark !

I'm announcing #MerFight SEAson 1. It's first two characters, Clamilton and a rocky guest, will be free additions and should be out before the end of the summer.

Hello everyone!

A few small changes. Smooth loss. And some new features. For example, new effects and correction of some errors =p

Working on a "Frame Explorer" so players can look at moves in training mode for specific frame data exploration. Some weird glitches (facial anim gets stuck) but nothing game-breaking. Silly more than anything.

#gamedev #indiedev #fightinggame #merfight

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)

Added first chamber for the game (now its actually first in order). Everything shown here is WIP and is subject to change at any time.

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.