hi guys! i've been chipping away at bugs and improvements (in both playability and fangame development) to a point where i think a new release is necessary.
here's a basic rundown of what's up!
- game feels better to play on 30fps at the cost of love.js support (love . run() modifications seem to make love.js freak out!)
- changes to a proper scene manager
(because of this i can start working on a proper gameover screen eventually!)
- tweened enemy dodging
- attack init functions are called at dialogue so stuff like soul color changes happen immediately to make it less jank
- removed useless pause screen in favor for the quitting screen (featuring randomized farewell messages because i'm kinda awesome)
- enemies follow box height ahead of the box
- soul is hidden when going back to the menu
- events like onSpare() and onDeath() and attacks have been separated into different files (init.lua, waves.lua, events.lua)
- onSpare() bugs have been FULLY fixed
- improvements done to enemy dodging to work better when under lag
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