Game
LOVETALE
11 days ago

version 1.2.0 is released! (more bugfixes, playability improvements, development improvements, love.js compatibility unavailable)


hi guys! i've been chipping away at bugs and improvements (in both playability and fangame development) to a point where i think a new release is necessary.

here's a basic rundown of what's up!
- game feels better to play on 30fps at the cost of love.js support (love . run() modifications seem to make love.js freak out!)
- changes to a proper scene manager
(because of this i can start working on a proper gameover screen eventually!)
- tweened enemy dodging
- attack init functions are called at dialogue so stuff like soul color changes happen immediately to make it less jank
- removed useless pause screen in favor for the quitting screen (featuring randomized farewell messages because i'm kinda awesome)
- enemies follow box height ahead of the box
- soul is hidden when going back to the menu
- events like onSpare() and onDeath() and attacks have been separated into different files (init.lua, waves.lua, events.lua)
- onSpare() bugs have been FULLY fixed
- improvements done to enemy dodging to work better when under lag



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i'm still working on an undertale love2d engine btw this is my third attempt

out on GitHub right now but it's unfinished: https://github.com/sawby08/undertale-love2d

hi i forgot this page was a thing

progress is going really good! the fight system is currently in works

cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr

not worth setting a new release for just go to the github if you so desire to check it out LOL

engine is almost finished

i just finished the dialogue and now all there is left is to make a basic attack system (which i already have some of that made) and some general polish and then i'll consider this engine complete!

MAJOR accuracy increase in both visuals and calculations!

you can now fully spare the enemies

all there is left is attacking

oh yeah i also made a slightly better logo

bullet system!

redid bluesoul code ! now based off of the original game's blue soul code so it's accurate

a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done

welcome to the first post of this engine's page

nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier