Game
Megaman X in Sonic Blasting Adventure


3 years ago

Version 3.1.4

-Fixed X's dash glitch in Ancient Ruins Act 2.

-Updated stage colors (Green Hill, Desert Dune and Ancient Ruins)




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Did you know you could do this?

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...

New update.

- Spanish Language added;

- Few script improvements;

- Reduced space between the hud digits (EDIT: Added an extra digit to the minute counter from 0-9, now 00 to 09;

Legacy version will receive these updates as well. (EDIT: It's updated now)

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

"X is here!"

Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.

Version 4.1.0 is here.

Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.