Game
Immortal Sins
9 years ago

Version D0.20 Preview 3 released!


NOTE: Due to a change in the database, the game will crash whenever you open the menu, if you load a save file made with a previous version. Either start a new game or talk to the guy behind a rock (head south from Maria’s home) so he can reload the right info.

Changelog:

  • New SFX for UI.

  • Cleaned up the database to improve load times.

  • Fixed a bug that prevented progression. A logic bug prevented the game to transfer the player to the Crystal Cave. Re-worked the code to fix the issue.

  • Improved Greek localization and error handling on Northbridge Launcher.

  • Improved the game and launcher icon. This is now cleaner.



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Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Waz zis? An overhauled map? Yes. Coming soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Who did this?

A small teaser for the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.