Game
Immortal Sins
9 years ago

Version D0.20 Preview 3 released!


NOTE: Due to a change in the database, the game will crash whenever you open the menu, if you load a save file made with a previous version. Either start a new game or talk to the guy behind a rock (head south from Maria’s home) so he can reload the right info.

Changelog:

  • New SFX for UI.

  • Cleaned up the database to improve load times.

  • Fixed a bug that prevented progression. A logic bug prevented the game to transfer the player to the Crystal Cave. Re-worked the code to fix the issue.

  • Improved Greek localization and error handling on Northbridge Launcher.

  • Improved the game and launcher icon. This is now cleaner.



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It's a bit early, but I have something cooking. Keep an eye out.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Added achievements. Because why not?

Who did this?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.