Game
Immortal Sins
9 years ago

Version D0.20 Update 2 now available!


Changelog:

Game:
-Added a new item: Skirn of Escape.
-Improved battle UI.
-Various Bug Fixes (including game breaking and graphical ones).

Northbridge Platform:
-UI Improvements.
-Added save archives.
-Added tooltips.
-Added a PDF reader.

This is the first time I’m using an API that doesn’t come from a NuGet, so let me know if the PDF reader works on your side or not. Crosses fingers, hoping that it will work…



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Overhauls on the way.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Enjoy a nice dish, get a nice buff. What's not to like?

Something something... Stuff that I worked on.

A small teaser for the next tech test.

Added a simple audio system to the launcher.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.