Game
Immortal Sins
9 years ago

Version D0.20 Update 2 now available!


Changelog:

Game:
-Added a new item: Skirn of Escape.
-Improved battle UI.
-Various Bug Fixes (including game breaking and graphical ones).

Northbridge Platform:
-UI Improvements.
-Added save archives.
-Added tooltips.
-Added a PDF reader.

This is the first time I’m using an API that doesn’t come from a NuGet, so let me know if the PDF reader works on your side or not. Crosses fingers, hoping that it will work…



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Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Overhauls on the way.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.