Game
Immortal Sins
7 years ago

Version D0.20 Update 2 now available!


Changelog:

Game:
-Added a new item: Skirn of Escape.
-Improved battle UI.
-Various Bug Fixes (including game breaking and graphical ones).

Northbridge Platform:
-UI Improvements.
-Added save archives.
-Added tooltips.
-Added a PDF reader.

This is the first time I’m using an API that doesn’t come from a NuGet, so let me know if the PDF reader works on your side or not. Crosses fingers, hoping that it will work…



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Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

It's a bit early, but I have something cooking. Keep an eye out.