Game
Immortal Sins
4 years ago

Version D0.32 Update 1 released!


​This update (codenamed "New Translation") is quite substantial. This brings a substantial amount of re-writes to the story, flashing out a lot of details in the process. There may be a few areas to improve, but this should improve the story. Why am I calling this update "New Translation"? Well... It's like me, a metaphorical archeologist, going back and translating the scripts. In addition, I have implemented some code so when the game updates, it will only extract new data. This is done to speed up the time it takes to update the cache.

Changelog:

  • Re-wrote more scenes.

  • Implemented a system where new data is extracted.

  • Fixed some bugs and graphical errors.



0 comments

Loading...

Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next update.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

Waz zis? An overhauled map? Yes. Coming soon.

Fullversion is out.

Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Growing of the brawling club while you win fights.

Done some improvements to the backup system. Even added an icon to let you know that it's working.