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198
1 month ago

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!




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I've just been working on the shop system recently. Still got to implement a whole bunch of things in it.

I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

Quest log is done for now! Will be polished at a later date with sfx and features.

Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

heres a short tutorial that i made to help you guys animate rain! Its suuupper simple :D

Put together a quick character creation screen for the build! To start with you'll only be able to play as an Adventurer, but you can at least try some class outfits and hats here.

It's time to polish some things up and implement some warps between maps!

self indulgent portrait i made of michael sheen because reasons #pixelart 💕

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.