So with Game Maker when you do Physics objects, the standard collision system doesn't work very well, you're meant to let the physics system do it.
But for example if you want earn points when a collision happens, you need something else.
The collision event!
What I couldn't figure out was how to get the actual object that collided from this. I just needed to use "other".
As soon as a collision occurs "other" is set to it's id!
Boom. Done!
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