I've been trying to build up some of the game maps along side getting that minigame up and running as im pretty burned out with coding right now. One thing Ive been wanting is more assets for the town so I sprited a quick house in photoshop which i can edit and rework into more buildings later. Some new pavments will have to be made up soon though as the current red ones are a little too much like friends of mineral town for my liking.
Next up
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Buttons ver 2- jumpscare Test
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Finally, you can sell the fruits/veg of your labour. :)
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
(Mines and menus preview build)
Available for testing now
Buttons jump scare test shot
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Character customization: How and why bother? (expand)
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
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