Game
A Day In The Life


5 years ago

We built a house and grew some hedges


I've been trying to build up some of the game maps along side getting that minigame up and running as im pretty burned out with coding right now. One thing Ive been wanting is more assets for the town so I sprited a quick house in photoshop which i can edit and rework into more buildings later. Some new pavments will have to be made up soon though as the current red ones are a little too much like friends of mineral town for my liking.



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Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Buttons jump scare test shot

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.