Game
A Day In The Life


6 years ago

We built a house and grew some hedges


I've been trying to build up some of the game maps along side getting that minigame up and running as im pretty burned out with coding right now. One thing Ive been wanting is more assets for the town so I sprited a quick house in photoshop which i can edit and rework into more buildings later. Some new pavments will have to be made up soon though as the current red ones are a little too much like friends of mineral town for my liking.



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Is he a... you know....

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)