Game
Immortal Sins
11 years ago

Weekly Update #10


Hello again.

I had quite the bug-killing spree, and as such I did not post a weekly update.

More UI and Graphical Overhauls:

5d0c099ec09cb.png

Look at this picture. Noticed something diffrent? I added scrollbars! And not only on the save/load screen. Also, I am improving the graphics. An example:

5d0c09a3d0695.png

This was taken from a work in progress map.

Release Roadmap:

In the coming weeks, I will release a new video where I will show some things that I was working along with the Relase Roadmap and more. I’ll post it here when it’s uploaded.

That’s all for now.



0 comments

Loading...

Next up

A small teaser for the next tech test.

Waz zis? An overhauled map? Yes. Coming soon.

Enjoy a nice dish, get a nice buff. What's not to like?

A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

Added a simple audio system to the launcher.