Game
Immortal Sins
10 years ago

Weekly Update #10


Hello again.

I had quite the bug-killing spree, and as such I did not post a weekly update.

More UI and Graphical Overhauls:

5d0c099ec09cb.png

Look at this picture. Noticed something diffrent? I added scrollbars! And not only on the save/load screen. Also, I am improving the graphics. An example:

5d0c09a3d0695.png

This was taken from a work in progress map.

Release Roadmap:

In the coming weeks, I will release a new video where I will show some things that I was working along with the Relase Roadmap and more. I’ll post it here when it’s uploaded.

That’s all for now.



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Enjoy a nice dish, get a nice buff. What's not to like?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Something something... Stuff that I worked on.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Jump List returns in the next update.