Game
Immortal Sins
11 years ago

Weekly Update #10


Hello again.

I had quite the bug-killing spree, and as such I did not post a weekly update.

More UI and Graphical Overhauls:

5d0c099ec09cb.png

Look at this picture. Noticed something diffrent? I added scrollbars! And not only on the save/load screen. Also, I am improving the graphics. An example:

5d0c09a3d0695.png

This was taken from a work in progress map.

Release Roadmap:

In the coming weeks, I will release a new video where I will show some things that I was working along with the Relase Roadmap and more. I’ll post it here when it’s uploaded.

That’s all for now.



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Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Enjoy a nice dish, get a nice buff. What's not to like?

Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.

Added a simple audio system to the launcher.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added achievements. Because why not?