Game
Immortal Sins
11 years ago

Weekly Update #11


Hello again! Time for another weekly update!

Further UI and Graphical Upgrades Part 2:

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Since the default baloons were… not fitting, they’ve been replaced with ones fitting with the theme.

I’ve also added an item indicator to make it easier to distinguish the items you found. Here’s a mini preview:

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New Additions:

Newer versions will now allow you to skip cutscenes. Previously, you could only skip dialogue by pressing Q. These new versions can skip the cutscenes by simply pressing Esc or X.

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Note that you can still still skip dialogue as usual. Also you can’t skip cutscenes that have player interaction.

That’s all for now…



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Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

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Taking the wraps off. For real this time.

Added achievements. Because why not?

Jump List returns in the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Enjoy a nice dish, get a nice buff. What's not to like?

Added a simple audio system to the launcher.

Who did this?

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.