Game
Immortal Sins
11 years ago

Weekly Update #11


Hello again! Time for another weekly update!

Further UI and Graphical Upgrades Part 2:

5d0c07a603a72.png

Since the default baloons were… not fitting, they’ve been replaced with ones fitting with the theme.

I’ve also added an item indicator to make it easier to distinguish the items you found. Here’s a mini preview:

5d0c07a6493e2.png

New Additions:

Newer versions will now allow you to skip cutscenes. Previously, you could only skip dialogue by pressing Q. These new versions can skip the cutscenes by simply pressing Esc or X.

5d0c07a6872bb.png

Note that you can still still skip dialogue as usual. Also you can’t skip cutscenes that have player interaction.

That’s all for now…



0 comments

Loading...

Next up

Taking the wraps off. For real this time.

Added achievements. Because why not?

A small teaser for the next tech test.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added a simple audio system to the launcher.

A small teaser for the next update.

Something something... Stuff that I worked on.

Jump List returns in the next update.