Game
Immortal Sins
11 years ago

Weekly Update #11


Hello again! Time for another weekly update!

Further UI and Graphical Upgrades Part 2:

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Since the default baloons were… not fitting, they’ve been replaced with ones fitting with the theme.

I’ve also added an item indicator to make it easier to distinguish the items you found. Here’s a mini preview:

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New Additions:

Newer versions will now allow you to skip cutscenes. Previously, you could only skip dialogue by pressing Q. These new versions can skip the cutscenes by simply pressing Esc or X.

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Note that you can still still skip dialogue as usual. Also you can’t skip cutscenes that have player interaction.

That’s all for now…



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Something something... Stuff that I worked on.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added a simple audio system to the launcher.

Taking the wraps off. For real this time.

Added achievements. Because why not?

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Jump List returns in the next update.