Game
Immortal Sins
10 years ago

Weekly Update #9


Hello once again. Time for another update.

Graphical Upgrades Part 2:

Remeber from my last post when I said graphical updates? Yeah. Here’s part 2.

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I’ve changed the tilesets to use Celiana’s set. It’s still rough, but the final version will be better polished.

Game Update:

The demo will receive a new update soon once I finish up a few things. It will come with an updated launcher and a new feedback tool. I will upload the changelog once I upload the update.

That’s all for now. See ya next time.



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Next up

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A small teaser for the next update.

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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Jump List returns in the next update.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Something something... Stuff that I worked on.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's a bit early, but I have something cooking. Keep an eye out.