Game
A Day In The Life
6 years ago

Where are the updates? they're slowing down a bit while we collect and implement a little more back end code to keep the game running smoothly and to provide a stronger base to work from. rest assured you'll be seeing more soon!




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Buttons ver 2- jumpscare Test

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Character customization: How and why bother? (expand)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

(Mines and menus preview build)

Available for testing now

Buttons jump scare test shot

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.