Next up
I've revamped the dialogue box! Gotta say, everything pays off when you don't rush it.
First image is the revamped one. Other is the old.
Where the energy is most unstable and raw, where the bits and bytes are forsaken. Welcome to The BOOT. It's a place filled with energy consuming slugs, data storing plants and enemies who chase you 'til you're nothing but a faint piece of spark.
@Sealh pick up the phone
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Who cares about energy boxes when you have rechargeable batteries?
Where it all began... In a dark, thunderous night. In a dark, lonely room.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Something I drew a while ago. I love how things can be so simple yet so complicated
5 comments