11 months ago

With pixelart, any 1 pixel jitter is looking bad. So I am trying to get those guys moving somewhat more stable. It's not that easy, but I think this should do. For now.




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Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Triggering attack animations. It's still missing so much though 🥲

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

It's time for honorable mentions! 🐞🎉 [Article!]

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev