1 year ago

With pixelart, any 1 pixel jitter is looking bad. So I am trying to get those guys moving somewhat more stable. It's not that easy, but I think this should do. For now.




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Some trees for my game in #blender

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Triggering attack animations. It's still missing so much though 🥲

Take a trip to Nostalgia Land in @JacksonG13 's Sky World 64, a cozy sandbox game that harkens back to the 64-bit era.

This survival experience takes heavy inspiration from Minecraft’s Skyblock!

Play the Steam Next Fest demo now: https://bit.ly/SkyWorld64

Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(

#raylib