Game
Tsalagi
2 years ago

Words and Phrases in Area 5 are complete. Once I finish the elder dialogue, I will upload a new demo.
The dialogue itself is getting easier because I have more options, but it's getting harder because I have more options.




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Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

This game has gone through so many iterations it's not even funny anymore

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?