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28
3 months ago

worked on several of the mechanics (gui, grid placement, speed scaling, card selection, etc)


to explain some things shown in the video..

  • the game is paused while viewing the card inventory

  • button in the top right controls the game speed, including card recharge timers (which is a bit difficult to do in godot)

  • cards only recharge when they are stored in the hotbar

next for me to work on is adding the basic enemy and their interactions with the player units



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tutorial is complete

godot kinda funny when it comes to animation

todo before demo/beta release: -toggleable health bars -game art -dunno maybe i think of more

successful port to mobile

the process was way harder than it should have been

probably release a beta/demo/whatevyacallit someday soon

been making some more upgrades and now currently working on the tutorial

trust me this looks way better ingame

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

oh yeah i have 100 followers now

yippi

as thanks to everyone, here is the banner for trashmageddon

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

currently rolling out private beta to my playtesters and once the game is deemed suitable for the public public beta will be released

more upcomings..

update soon? lessgo

(new installation process will come..)

Joltober is coming.

Get your art ready!

Here are what the daily prompts will be.

trashmageddon: RECYCLED is now in PUBLIC BETA

yippi!