Next up
work in progress - card tags and labels implementation. goal - different card groups to achieve additional play options and synergies.
Publishing time - some screenshots updates:
- light changes
- player pawn with bow and arrow
- minor UI changes
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
screenshot for #screenshotsaturday 
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?


















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