Next up
Combat test against 3 opponents. But the most difficult part is opponent card animation.
Added new encounter type - Big Ambush, more dangerous than a classic ambush.
The goal is to increase the importance of exploration abilities and total map awareness.
testing map control abilities: you can reveal all 'ambush' cards around, reveal specific card, or receive information about all tower/dungeon cards
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
A small chunk of fight gameplay against 1 opponent
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
This week, a lot of effort has been put into creating new groups of combat encounters. A good example is the slightly modified Druid paired with a Beast. You can focus on the Druid first to remove possible buffs and debuffs, or on the high-damage Beast.
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