Next up
Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).
Some WIP iterations:
screenshot for #screenshotsaturday 
Now some cards can have additional effects while in your deck:
- some trophies are more valuable; you may want to keep them
- and some wounds are even worse
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards
Seal Island Intro! For #ScreenshotSaturday!
Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map
















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