----------------------------OVERVIEW-------------------------------
So far, the game has one mission, as the game will have mission select
like Minecraft dungeons. I have started working on the boss fights, and made some concept art. The game will be separated into 3 different acts, with the first one planed to release in January 2027, but there is no exact date confirmed. (The game will be based somewhat off Ultrakill)
-------------------------------STORY----------------------------------
Eternal Voyage is placed in a post-apocalyptic world, where all of mankind lives in the clouds, safe from the toxicity of the surface of the earth. With groups of patrols securing the shields to protect the cities above Earth.
Until one screws up.
And falls back down to the center of the earth.
Trying to navigate to the center of the old power supply of your former town, you need to escape by activating the scratched beam, a locator beacon, that will help the other patrols find you.
Unfortunately, this won't be easy, as you're not the only human to fall down here.
So you better pray you don't become one of them.
------------------------------NOTES----------------------------------
I'm not good at scheduling, so this is my guess at the rough dates on the acts and demos
Act 1 Demo - November - December 2026
Act 1 Release - January 2027
Act 2 Release - October - November 2027
Act 3 Release - March - April 2028
I'd like to thank google Gemini for helping with bug fixes and issues in this game.
Tomorrow, I will make a devlog game page for the game so you can see screenshots and more posts.



















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