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Game
The Twelve Slot Saloon
3 years ago

Working on more enemies and attacks-

I'm trying to get the visuals of #TwelveSlotSaloon battles good enough to be happy with.




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I've been working more on my game recently- One element in this game that I think works surprisingly well is the 'Strong Attacks' the will hit you during battles. Just having a warning somehow doesn't make it feel as bad when you get pummeled

The Twelve Slot Saloon Kickstarter campaign has nearly reached 50% of it’s goal! To celebrate, we’ve posted two songs from the final game onto our YouTube channel!

Here's my personal favorite: https://t.co/EZznJvi8VO

KICKSTARTER: https://t.co/VyGvkdKqqE

Super proud of getting this to work- But using Save Data to solve puzzles in my game will probably forever be my favorite concept The Kickstarter is looking pretty grim with only 4 days remaining, but there's time!

KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

Play the FREE demo: https://bit.ly/MoonlightPeaks

I forgot to post this here, but this clip did really well on Instagram for whatever reason. No idea why people liked it. Progress is still coming along! Currently behind the scenes working on overworld gameplay!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

As of today I am now a Game Jolt Creator! How did I get here? -I don't know. How many orphans were sacrificed along the way? -Will not disclose. What does this all mean and what am I'm going to bring to the table? -More in the article.

One new thing I added to my game's demo in a recent update was new actions exclusive to Puppy! Future enemies will also have character exclusive actions, and I needed to build this system for that.

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

One element I'm really proud of in this game is how attacks costing HP really changes the feel of the game from 'Silly RPG' to: ohmygoodnessimgonnadie HP is restored after attacks, but to emphasize HP levels I have the battles change mood throughout