Working on my last #blockcrasher update. There will be several new changes and features, including 20 new levels. Hoping to finish the game for good this week. #godotengine #gamedev #indiedev #indiegame
Next up
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.
#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya
So guys, we did it, we reached 1 000 stickers
Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
Replaced my old shop textures with new ones...works like a charm
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