5 years ago

Working on my last #blockcrasher update. There will be several new changes and features, including 20 new levels. Hoping to finish the game for good this week. #godotengine #gamedev #indiedev #indiegame




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I really thought I had "fixed it" when I posted the before and after images. How wrong I was...

#godotengine #gamedev #indiedev #shop #sobanya

Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(

#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya

The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.

#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya

So guys, we did it, we reached 1 000 stickers

Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!

#godotengine #gamedev #indiedev #inventory #sobanya

The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.

#godotengine #gamedev #indiedev #indiegamedev #sobanya

Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.

#godotengine #gamedev #indiedev #perspective #sobanya

The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.

#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya

Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.

#godotengine #gamedev #indiedev #gamedesign #sobanya

Replaced my old shop textures with new ones...works like a charm