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Been working on alot of puzzles and systems for my game #TwelveSlotSaloon
Mainly just making sure that the systems work, and multiplayer doesn't absolutely destroy it-
(Making the game multiplayer was a mistake, but I wouldn't have it any other way.)
I've been working on redoing some of the art for my game #TwelveSlotSaloon -
I personally think it looks alot less ugly now, but what's your opinion?
Trying to improve the combat part of my game a little bit- If you hold down your attack button, and time it properly, you'll be able to deal twice as much damage, though it is a bit more difficult to time it properly while aiming, so it's up to you!~
It's been awhile since the last update here, but progress on #TwleveSlotSaloon hasn't slowed down at all! A four hour demo is nearly ready, and is currently being playtested and polished.
πΉοΈ Enter The Highrise Game Jam Before It Ends On May 5! πΉοΈ
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-tβ¦
The jam has cash prizes! πΈπΈπΈ
Working on more enemies and attacks- I'm trying to get the visuals of #TwelveSlotSaloon battles good enough to be happy with.
I've had to learn while making this game that not everything has to be perfect. If I stopped to make sure every last little detail was perfect, I'd never get anything done. (βΒ΄β‘`β) ANYWAY- I remade the main character's overworld sprites.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Working on polishing some older areas in my game #TwelveSlotSaloon !
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