Game
Bombs and Bullets

2 years ago

World map now accommodates maps that span multiple long-lat grid squares.

This is needed for arctic maps, but also for combining some maps with awkward thin coastlines.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender




0 comments

Loading...

Next up

Infantry squeezing past each other in tight spaces. Units with a valid path now reach their destination 100% of the time.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfields

Decided to replace all icons in the game with easier-to-make and more readable icons.

These icons will be dynamic and be colored with the faction and camo colors in-game.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender

Here's some group movement and formations at the destination.

Still some jitters to fix, but that's easier to fix than getting flow fields and formations right.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Basic group movement added. This isn't flocking, not even sure we're going to add that at this point.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Flow field pathfinding for single units now fully restored. They work for bridges and tunnels now.

We're introducing flocking to remedy the clumping seen in the vid.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowfield

Version 0.07 is available both here and on Itch. This focuses on tiles, maps, and map generation. Mainly a visual update.

Do check it out!

Cheers, C.Rad

https://balancedbreakfast.itch.io/bombs-and-bullets

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #QGIS #flowmaps

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The implementation of flow maps continues. We finally have active object avoidance in-game now.

Still lots to do, but it's all coming together.

Cheers, C.Rad

#gamedev #indiedev #pixelart #strategy #rts #2dgame #blender #flowmaps