Next up
If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.
It doesn't make much sense in reality, but I'm sticking with this story.
If you don't want to buy a scanner or want to manually scale things down to 320 x 240, there's always Flipnote Studio. (...maybe.)
Drag the little box to the bottom-left, then take photos of your black-and-white ink work.
...okay, I might have overdone it.
I have noticed and am fully aware of the similarities between my Robot Maid game and my previous Ninja games.
It shouldn't hurt to lean into it, but not go too far. It should still have its own identity.
What this guy has to do with both, figure it out.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
Of course old-fashioned robots end up in the junkyard.
They aren't gonna be used in the convention level, so it's fitting here.
Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.
Also, yes, I NEED to put on that "Pro" flag everywhere.
More BG layers, more garbage.
Maybe I should throw in a few towers of cars into the background.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
0 comments