
Next up
Changed the battle UI drastically again--hopefully for one of the last times!
Baseball, huh?
Worked even more on the UI and brought the previously functional Overdrive Gauge (up to 3 OP) for a future fight between Idyll and his best bro here! Inspired by the fights Sora would have with his friends on the beach in Kingdom Hearts!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Same place as last post, but at niiiiight. Oooooooh.
WIP! You can do a lot with Godot control nodes! Set up a few windows with some of my favorite shaders and point lights for a dynamic scene and background designed to look like the inside of a moving train--complete with window being pelted with rain!
Been a sec huh? I've been working on an ARPG unrelated to Somewhen for quite some time, focusing on it for this year! I'll make an announcement about it soon enough. Somewhen will be on hold until I get this out of my system. I left RPG Maker for Godot!














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