3 years ago

Ye. Another Elite state post

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So yea, I got 3d real time light working as well some optimizations, promise me it is faster than before,

AI need to be ported from old version of elite.

I did some tests with elite by making anti shot on it lol.

Elite supports leaning, realistic recoil, inventory system, next thing is to code whole cloud system from scratch

Next thing after that is polishing whole engine, clean up, better ray system, better hitscan, better(optimized) 3d projection script because current one looks like so bad , but it is large because it uses a lot of optimizations.

I will try to find new way to do 3d projection script.

I think that features I listed are features that most engines have these days, Also I forgot to say that elite doesn't use TheGreenFlash's way of object tilt correction.



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hol' up i might be cooking (my 3d extension)

Redoing my 3d scratch engine completely.

Started tracing weapons for my game.

I started working on my turbowarp extension.

"Octagon Physics Engine"

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

(add the dust man theme from mega man 4) omg its dust man from fnf

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.