3 years ago

Ye. Another Elite state post

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So yea, I got 3d real time light working as well some optimizations, promise me it is faster than before,

AI need to be ported from old version of elite.

I did some tests with elite by making anti shot on it lol.

Elite supports leaning, realistic recoil, inventory system, next thing is to code whole cloud system from scratch

Next thing after that is polishing whole engine, clean up, better ray system, better hitscan, better(optimized) 3d projection script because current one looks like so bad , but it is large because it uses a lot of optimizations.

I will try to find new way to do 3d projection script.

I think that features I listed are features that most engines have these days, Also I forgot to say that elite doesn't use TheGreenFlash's way of object tilt correction.



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Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Started tracing weapons for my game.

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

I started working on my turbowarp extension.

"Octagon Physics Engine"

(add the dust man theme from mega man 4) omg its dust man from fnf

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.