3 months ago

yo. made for 1 project logo. boards I drew myself.
Looks like my skills have improved since last time, if I'm making progress, I'll try harder now
btw in the devlog there will be very draft artwork, but in the 2nd I will raise the quality.




2 comments

Loading...

Next up

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

stolas (2h art)

(COMMISSION - DONT USE) the cage

4 months ago I painted it (2nd art)

(they told me it looked like AI art lol)

My character Octavia (Via). finally has a design. after 6 years. finalized. made the art in 4+ hours lol (p.s. he's bisexual. if you want to ship him :PPP)

@Fredinator 's character, Samantha !! Took years to draw it felt like but I finished it eventually

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.

my second car in my life

the conehead from hn 3

blender + substance painter + gimp

gameready asset. as soon as he has the rig ready, i will post it to you for free.