
you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...
Next up
DEVLOG 1/16/25
my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter
wires are such a pain to model
the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)
i lied, the ladder was easy to model
words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!
DEV LOG 1/28/25
i also fixed the visual distortion caused by the panorama filter, it looks way better now
DEV LOG 1/19/25
DEV LOG 1/14/25
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