19 days ago

i also fixed the visual distortion caused by the panorama filter, it looks way better now




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i lied, the ladder was easy to model

words cannot explain how difficult it was to get these damn switches to work. everything that could go wrong, did go wrong. but, several hours later, i got it to work!!!!

my whole philosophy with the "office" is: how can i make the player feel claustrophobic AND exposed at the same time? the answer to this is: lots and lots of clutter

you can now turn around! there will be a few very vital tasks that must be performed on the wall behind you, but of course this does require turning your back on any possible threats...

DEV LOG 1/28/25

DEV LOG 1/14/25

wires are such a pain to model

DEVLOG 1/16/25

DEV LOG 1/19/25

the breaker panel is your friend (all textures/materials are VERY WIP and unfinished)