![](https://m.gjcdn.net/fireside-post-image/900/16799874-zdjvj65a-v4.png)
You can read about the making of Lina: Witches Of The Moon over at my Ko-fi page!
https://ko-fi.com/post/Eng-Shootem-up-Witch-game-X8X7EBH65
Part 2 about internal code parts, and initial reviews coming!
Next up
The new interactive tutorial in progress!
In progress Splash Art(?) for my game - Lina: Witches Of The Moon. PICO-8 default palette. First really higher resolutioned image as I mainly dabble in 8x8 or similar low-res 1bit inspired sprites.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
So here's the first of the zodiac signs i will make for the next weeks.
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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