You can see the status of enemies and agents, while combating. It shows if there any effect on them from attacks.
#twilightwars #indiegames #gamedev #agents #turnbased #strategy
Next up
The skills of some agents can be useful in solving various quests. This way the squad may have more necessary resources... or more unexpected adventures #twilightwars #indiegames #turnbased #gamedev #dungeoncrawler
Merry Christmas, everyone! We decided to make a holiday comic with characters from the game. And yes, even villains want magic on this day #Christmas #twilightwars #indiegame #gamedev
The top bar can be efficiently used during the combat. You can select a target to attack, find out its characteristics and active status effects. #twilightwars #indiegame #gamedev #turnbased #dungeoncrawler
yes... Spiritwell is still being worked on...
We continue to work with the feedback. Fixed a thing with long dialogues, now you can quickly skip messages. #twilightwars #indiegames #gamedev #dungeoncrawler #turnbased
Testing the smoothness of the Waking Up Animation. Thoughts?
Fine-tuning and improving the popular swap mechanics to diversify the gameplay and make it more interesting for players
#twilightwars #indiegames #gamedev #dungeoncrawler #turnbased
New devlog is already on the Twilight Wars Steam page: https://store.steampowered.com/news/app/1396540/view/38737213096… We've talked about the features of the game genre so that you know more about the game. Feel free to share your feedback! #twilightwars #indiegame #devlog #gamedev
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
The cutest yet most insidious pug's attack ever! P.S. Our Valentine's Day ambassador - pug sends the beams of love to everyone #indiegame #gamedev #turnbased #dungeoncrawler #cyberpunk
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