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Enemies can now die and disappear from the battle scene. Next I'll focus on refactoring some classes and create a basic enemy AI system to attack the players.

Parallel Pulse is an #indieGame inspired by

#TWEWY

#Persona

#ToiletBoundHanakoKun

#JRPG

Help me out, folks!

Which one looks better?

Having a Health Bar background with enemy name or without?

I think having the background and enemy name makes the most sense.

#persona #TWEWY #toiletBoundHanakoKun inspired #indiegame

Past couple of days I was trying to wrap my head around Combat Action buttons and placement. For now, I'm satisfied with the results. Tomorrow I'll work on the enemy HP Bars most likely. #gameDev #twewy #persona #toiletBoundHanakoKun #indieGameDev #JRPG

Rendering is a battle I will never win… I drew Nene from Toilet bound hanako-kun. But I drew her as my interpretation of the fish princess. Might go back and add scales. #tbhk #toiletbound #art #fanart #digitalart #manga #anime #toiletboundhanakokun

Today's small progress: I implemented the targeting and damage system. Combat UI still looks a bit ugly; I'll improve it as I add more functionality. Parallel Pulse is an #indiegame inspired by #persona #TWEWY & #ToiletBoundHanakoKun