Small independent game development studio.

-Shellmonster-

based on Darrell Abney's concept and sculpt

- sickboy 💉🩸

Turns out the sky *isn't* the limit, after all -

- Because I legally can't publish the game until some of the Carnage does in fact happen in Space.

"SCREW it"

Software used: Blender, Substance Painter, Photoshop.

Render Engine: Cycles

Time taken: 2 days.

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Check out how our dashes are looking so far while we work on our Play NYC Build. Side-dash, backflip and quicksteps are looking mighty fine!