
RefresherTowel @RefresherTowel
I'm a solo indie developer living in Australia. I also do music and occasionally some writing. I've been doing game development casually for around 15 years and have recently started dipping my feet into the world of professional development.
I love working with proc-gen as well as fantasy and sci-fi themes.
My latest commercial release was Spaceslingers. A competitive puzzle game where you launch a spaceship and use gravity to slingshot your ship around obstacles to land on a target planet. Get it on steam here!
Currently, I'm working on a new game called Alchementalist. It's a procedurally generated roguelike dungeon crawler. Delve deep into the ruins of the Ember-mages, mining elemental ores to craft new spells, all the while fighting off a wide variety of magical abominations! Wishlist it on Steam here!
A mock-up of a concept I'm toying around with in the back of my head.

Loading...Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)