3 years ago

So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...




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Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

IT'S FINALLY HERE!

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)

https://gamejolt.com/games/wifinitespace/637900

#operagxgamejam

Implemented another event type. Only three more to go and the events are complete...

Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900