Anyone feel like checking out my Opera GX Jam submission? Would be swell to get a few more eyeballs on it =)
Next up
First mechanic "implemented"...thisisfine.jpg
Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.
So I've been creating an extended version of my #OperaGXGameJam entry (play it here: https://gamejolt.com/games/wifinitespace/637900) and...well, here's some procedurally generated asteroids you can mine for minerals...
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
A mock-up of a concept I'm toying around with in the back of my head.
He died doing what he loved...Refilling the ship's oxygen supplies...
And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.
My Game's Art Style:
You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).
Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900
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