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4,382
5 years ago

Built a lighting system that supports hundreds (maybe thousands? I haven't tested) of shadow-casting lights, with post-processing applied, while maintaining FPS in the multiple hundreds. Purty, I think.




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Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

You can't see them and they can't see you until they're in your LOS. Step 1 in adding enemies to Wifinite Space is complete (Step 2 is everything else).

Play the #OperaGXGameJam version here: https://gamejolt.com/games/wifinitespace/637900

He died doing what he loved...Refilling the ship's oxygen supplies...

My game in 50 seconds #indiedev #Gamedev #steam

Implemented another event type. Only three more to go and the events are complete...

@ShorelineGames ' Dreadline Express is a 1st-person, psychological horror metroidbrainia set aboard the last human train.

It's also part of #NextFest!

Play the FREE Demo: https://bit.ly/DreadlineExpress

And now there's an information desk. See what active tasks you have and all the information you need about them, as well as a few stats relating to the ship and players.

First mechanic "implemented"...thisisfine.jpg

I've created a new form of parkour in Weefager! What do you think?

A mock-up of a concept I'm toying around with in the back of my head.