Blender and Substance Painter obsessed CGI nerd.

Testing the new custom texture map on the test level.

low poly in game model

Space Pod 6 dropped

(high poly "bake-from")

Started working on a custom AI.

So far the pods know how to choose between different possible paths and patrol them.

Can't use NavMesh... 6DOF AI from scratch = Nightmare!

Space Pod 5 HD "bake-from" model.

This is basically where the low poly Space Pod gets his diffuse texture from. A higher detailed 4k texture down to a 1024p on a low poly mesh. Of course the model in this image can not be used for anything else. lol

Space Pod 5 (low poly in-game model)

This one is inspired by "HK5"... obviously

Space Pod 3 (low poly in-game model)

...missing character from F-Zero X (booklet art)... lol

Not really. They accidentally turn out like japanese anime art.

It's not intended to be like that, but it's got character

Space Pod 2 (actual in-game low poly model)

btw... if you want, comment with a name for it and I shall assign it. Can be ridiculous, smart, serious, cute, funny, stupid, retarded, cheap and mind-numbing

Space Pod 1 (actual in-game low poly model)

Way back in 2007 I've developed a small side scroller called SpaceBattery which got a sequel in 2010. Since I have recently joined an N64 retro Jam, I thought I bring back SpaceBattery in Forsaken-Style (Game from the 90s, not a side-scroller!).