I make games sometimes. Meh. Nobody reads these.

Oh, you're still here? Well let's see. I started working with Game Maker in 2005. I've only finished a few games:

*Techno the Hedgehog, a fairly mediocre Sonic fangame.

*Sherman's Shnowy Showdown, a goofy little time-waster I made in a few days for a competition.

*DoodleBob and the Magic Pencil, a weird SpongeBob/Sonic/Mario/Mega Man mashup I made for my brother's 10th birthday. I later re-released the game with updated graphics as DoodleBob DX.

*Escape from Cyberspace, another weird mashup I made for my friend Jack's birthday.

*Robots Don't Get Scared, a comedic Metroidvania I made in 14 hours.

After a 7-year break, I've finally gotten back into game development and am working on Superguy and Megaboy, a 2.5D free-roam shooter/beat-em-up.

The current state of Robot Maid P-NA-4

(click to read on)

There. MUCH better.

In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.

Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

Mode 7 with Seven Sliders - a Tutorial

1

What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

1
1