
Oneiric Worlds @oneiricworlds
Oneiric Worlds is a video game studio founded in 2010 by Mathias Fontmarty. Its goal is to create feel good games that inspire people.
Mathias is a young dreaming kid. Even now, even if, according to all age statistics, he's supposed to be a "grown-up". He fell in love with video games a long time ago, during a nice afternoon at his parents, when some older friends gave him and his brother their old MO5 (a very old dinosaur computer if you don't know). Under his very own eyes, his friends started to code a simple game (which he swore was the best game in the world, of course). At this very moment, he has just discovered the power of lines of code. He was 6. By the way, thank you sooo much Stephane and Philippe if you happen in any way to read all this.
Then, wanting to do like his friends, he tried himself, typing his very first program: "make a game where two ships can shoot at each other". Surprisingly enough, the computer replied "Syntax Error". God, these machines really have no imagination. He just had his first developer fail.
Since then, he never stopped trying. He failed many other times. He's still failing. But on the way, he learned a thing or two. Luckily, he also really liked drawing, playing music, and imagining stuff from comics/movie/animes. What would be better than creating video games his whole life to do all this at the same time? And even more luckily, he has always been supported enough by his family and friends to never give up. 30 years later, he's still doing what he has always been doing, creating games.
Maybe he will succeed? Maybe he will crash again? Who knows? But the fun is on the path, not in the goal. Anyways, even if it doesn't work, he'll keep on doing it! Because Mathias is still a young dreaming kid.
At the moment he is seriously working on 2 main projects: Zefyr: A Thief's Melody, a Zelda-like adventure/stealth game, and Slide: Animal Race, a multi player animal racing game.

A little painting practice: a mystic forest! I wanted some kind of deep forest vibe but with some magical and cheerful atmosphere. I hope you'll like it!
instagram: https://www.instagram.com/oneiricworlds
deviantart: https://www.deviantart.com/matou31

Loading...Hey! Finally, after all these years, here's a trailer for Ekko, a Thief's Melody! Wishlist here: https://store.steampowered.com/app/1344990
I hope you'll like it!
Adventure/stealth in a colorful & feel-good world with a contemplative atmosphere and a turtle!
A glimpse at a Stone Dragon Boss. I hope you'll like it :) Still work in progress... Procedural animation is pretty cool to do, but each time I think I truly understand 3D maths, I discover something new...


Here's a fan art of Avatar Korra ! I wanted to do something full of energy. Not as powerful as I thought, but there's still something I guess... I also share a little step by step making-of. I hope you'll like it!
Recently, I've worked on the Steam page for "A Thief's Melody", so here's a little gif to showcase the mood of the game! Cartoony, colorful, and you can ride a turtle and climb everywhere! Yeah! I hope you'll like it

Still practicing traditional drawing! Still fairy tail, still no eraser. I really love these sessions, it really relaxes me. Hope I'll get better anatomy and perspective knowledge on the long run. & Hope you'll like it!!


Fan art of Erza Scarlet from Fairy Tail. I also share a little tuto/making-of. Hope you'll like it!
Hi there! Just sharing a few Blender tutorials I've made while working on "Slide, Animal Race". It shows how I created this cute cartoon penguin. The audio is in French, but I guess the process should be quite understandable.
https://oneiricworlds.com/en/index.php/2021/05/31/a-few-tutorial…
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Regularly I try to practice good old pencil & paper drawing. This is good for improving character design, pose and animation in my games. Here's the last session! No eraser here, so I guess there are some mistakes... Take care!



Currently working on a new track with Cloud Whales for "Slide, Animal Race"! I know it doesn't make a lot of sense, but I wanted to do it :) Level design in Blender, game in Unity.



