
Oneiric Worlds @oneiricworlds
Oneiric Worlds is a video game studio founded in 2010 by Mathias Fontmarty. Its goal is to create feel good games that inspire people.
Mathias is a young dreaming kid. Even now, even if, according to all age statistics, he's supposed to be a "grown-up". He fell in love with video games a long time ago, during a nice afternoon at his parents, when some older friends gave him and his brother their old MO5 (a very old dinosaur computer if you don't know). Under his very own eyes, his friends started to code a simple game (which he swore was the best game in the world, of course). At this very moment, he has just discovered the power of lines of code. He was 6. By the way, thank you sooo much Stephane and Philippe if you happen in any way to read all this.
Then, wanting to do like his friends, he tried himself, typing his very first program: "make a game where two ships can shoot at each other". Surprisingly enough, the computer replied "Syntax Error". God, these machines really have no imagination. He just had his first developer fail.
Since then, he never stopped trying. He failed many other times. He's still failing. But on the way, he learned a thing or two. Luckily, he also really liked drawing, playing music, and imagining stuff from comics/movie/animes. What would be better than creating video games his whole life to do all this at the same time? And even more luckily, he has always been supported enough by his family and friends to never give up. 30 years later, he's still doing what he has always been doing, creating games.
Maybe he will succeed? Maybe he will crash again? Who knows? But the fun is on the path, not in the goal. Anyways, even if it doesn't work, he'll keep on doing it! Because Mathias is still a young dreaming kid.
At the moment he is seriously working on 2 main projects: Zefyr: A Thief's Melody, a Zelda-like adventure/stealth game, and Slide: Animal Race, a multi player animal racing game.

Loading...I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?

Loading...A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
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I've written a new post on my blog about Patreon & Festivals ! And yes, I have a patreon if you want to support me 
I guess this will help a lot with all the unity storm happening...
[en] https://oneiricworlds.com/en/2023/09/festivals-patreon/
[fr] https://oneiricworlds.com/fr/2023/09/patreon-festivals/

Some news on my devlog about polishing the game and an upcoming demo:

Loading...Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
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The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !
Made with Unity, Blender, Krita

Loading...I added waves and foam to the ocean 🌊🌊🌊
I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !

Loading...Just sailing my turtle on the ocean, enjoying the blue skies and waters... Nothing fancy, but hopefully there's a smooth and peaceful vibe to it.



New update on my blog ! Here are a few screens to celebrate. I'm talking about Tests, UI, and more stuff... Check it out if you want to get more details.
https://oneiricworlds.com/en/index.php/2023/03/12/tests-ui-more/

Loading...Still working on UI. It's actually quite difficult to make something that dynamically works with keyboard, controller and/or mouse without those 3 interfering with each other. The "Controls" menu is very complicated too. Not finished yet, but it works OK


