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Rough guy is going to be filling in for a little while.

Sand trap is ready for action, Rough here will highlight some points of importance.

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We're so happy to share our first trailer for our cozy indie simulator!✨

Get ready to decorate and discover in the DIGI-DOLL Demo!🧸🎀

#screenshotsaturday #indiedev #gamedev #NintendoSwitch2 #Steam #GodotEngine

I'm making pause menus for this game. Here are some shots of them for today's #screenshotsaturday:

https://youtu.be/sk6PEAWLFO4?si=KEps_lhRYKfYTaQ1
https://youtu.be/sk6PEAWLFO4?si=KEps_lhRYKfYTaQ1
https://youtu.be/sk6PEAWLFO4?si=KEps_lhRYKfYTaQ1

Made a small change in the UI - I think it looks pretty good. Thoughts?

https://youtu.be/xwoJpUJmyZ4?si=brH4FuOOklnLKsQ1
https://youtu.be/xwoJpUJmyZ4?si=brH4FuOOklnLKsQ1
https://youtu.be/xwoJpUJmyZ4?si=brH4FuOOklnLKsQ1

Hello everyone, this is a post about the 3rd (final) chapter of the game (Ladder Up)

What I'm realizing is that if I make enemy weapons playable there are going to suck unless upgraded or I could make a separate file for it to beef it up more. Which should I do?

  2 votes Voting finished
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WEAPONS

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DEICIDE - Early Access Released