weekend_showcase in 2D Games





These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.
Yep, the boss is demoted from last boss and has been replaced with new one.







Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.
The first 2 shots show ascending and descending levels while the last one shows new switchable traps.


That's kill-stealing, you jerks! Leave some for me!





Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.
Looks like Nightmare's learned a new technique. Does anything really stand a chance against it?



Warn sign from Langit Lands and KubunG from Scorer Horror also arrived.
KubunG tosses coins when its shot. Great to create break in between battles + extra coin source.
Currently coin drop from KubunG is still in balancing process.

#Resistance204X it's a fighting indie game I'm developing for desktop and mobile.
What do you think about the logo?
I'll keep uploading updates here ✌️

Another guest boss has joined the boss rush!


This battle against a fiery Phantasvvorr is complicated by skeletons operating switches. One switch controls a wall shielding the Phantasvvorr, the others deactivate platforms that are crucial to navigating above the lava.

Nice day for a walk...
Hey, wait a minute! That's just the title screen! What a rip-off!
(Development on Chapter 6 has begun)

