fangames in The Legend of Zelda

Share Your Legend of Zelda Creations!
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Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.

#zelda #fangame #gamedev #retrogame

Update (new patch 1.9.2): I've gotten some good feedback, and I've figured out why the d-pad doesn't work on some (most?) controllers. It's... a clumsy mistake on my part. Literally two lines of code was all it took to fix it. Whoops.

So, Vinny Vinesauce streamed my game earlier this month, which was really cool but it was also a disastrous showing due to several technical issues. 1.9.1 hopefully remedies one of those issues (blurry display). I also added "ducking actions" in air.

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Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

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The May Showcase is here! Quite proud of this one.
A four part video showcasing some of the new additions to the game. This one's meaty!

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New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

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I've now created it... The Most Powerful Weapon of all.
#zelda #fangame #gamedev

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Using two items in tandem can often bring about new possibilities. Here's 4 examples, with many more in store! #zelda #fangame #gamedev

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I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?