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Yup, looks like going to The Underground and going to The Caves all works right!
NPC's get left behind when you go to the Caves, as intended, but they get paused so I might want to remake the Caves like the Underground so they can keep active.

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A lil music and SFX work! This is for an upcoming playdate game: overseer

August Game Dev Progress (2024)

Happy September everyone! I hope you're all well!
I don't feel like I got many individual things done this month, but I got a couple of major things finished/updated and lots of little bugs.

Which is always nice!

WOOP! Got it all working

Maybe one small bug? That bush shouldn't keep wiggling...

Edit: Fixed Teleporter.

Ah ha! Well the Teleporter didn't get Culled, but everything else did and was Unculled correctly without pop-in! Pretty dang happy right now!

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Underground generation and tiles are all set back up.

Next I need to split culling to use different lists/maps depending on which "room" they're part of.

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Started the conversion to use just the one room for the Island Surface and The Underground.
Here's how it looks so far.

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Ok so it seems there's no actual way to send things between rooms.
All you can do is make them persistent and set their coordinates correctly.

Pathing bug seems fixed.

Step 1 done! Got NPC's going underground and coming back via hotkeys.
Slight issue with the NPC spawning in the wall...should be easy enough to fix!

Step 2; do it with pathfinding.