Games in Cafe Dot

Share your creations!

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.

Oh gosh! Someone supported me on #kofi!

Thank you so much for the Cheese!!

#gamedev #goblin

WHOLE bunch of updates and fixes to the Spelunking System!

Got the timers working much better and more consistent.

Changed Idle events to not be time based.

Added HP and MP checks for certain things.

Added Snack types.

Removed Minimap Static.

#goblin

Loading...

Spelunking Actions update is mostly done.

Need to do a few tweaks, then it's onto the Idle and Movement ones!

Although, I don't think there's much to change about Movement.

#gameDev #goblin #pixelArt #fantasy #indieDev #gameMaker

Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true

Ok, Spelunking menu is fixed, now I just need to remake it better!

Also, need to update them to use the Culling System instead of just being invisible :P

YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

I think that's all sorted.
Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.

Hmm, particles make it look better, though I need to adjust the alpha value.
I think I need to set a delay for buildings so they happen on the landing not at creation

Loading...

Happy (late) Sunday everyone!
I hope you're all doing well!

Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.