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New Mob! Slime!

Also added separate collision and hitboxes.

Not sure why these Mobs move backwards sometimes?

They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270

Need to work on the collisions, but added the first enemy to the game!

At least I stopped the knockback putting them through the walls X'D

Added MP Cost to Farms, but set the value way too high, so they could only grow one (1) Pineapple.

OK! Spelunking Combat update!

Stats are now taken into account in damage calculation for both NPC's and Mobs.

Oh gosh! Someone supported me on #kofi!

Thank you so much for the Cheese!!

#gamedev #goblin

WHOLE bunch of updates and fixes to the Spelunking System!

Got the timers working much better and more consistent.

Changed Idle events to not be time based.

Added HP and MP checks for certain things.

Added Snack types.

Removed Minimap Static.

#goblin

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Spelunking Actions update is mostly done.

Need to do a few tweaks, then it's onto the Idle and Movement ones!

Although, I don't think there's much to change about Movement.

#gameDev #goblin #pixelArt #fantasy #indieDev #gameMaker

Progress post for December!

Also available to read here: https://www.patreon.com/posts/117543820?pr=true

Ok, Spelunking menu is fixed, now I just need to remake it better!

Also, need to update them to use the Culling System instead of just being invisible :P

YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.

Now, slep.

#gameMaker