Games in Cafe Dot

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New Mob! Slime!
Also added separate collision and hitboxes.
Not sure why these Mobs move backwards sometimes?
They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270






















Need to work on the collisions, but added the first enemy to the game!
At least I stopped the knockback putting them through the walls X'D










































OK! Spelunking Combat update!
Stats are now taken into account in damage calculation for both NPC's and Mobs.
















































WHOLE bunch of updates and fixes to the Spelunking System!
Got the timers working much better and more consistent.
Changed Idle events to not be time based.
Added HP and MP checks for certain things.
Added Snack types.
Removed Minimap Static.







































Progress post for December!
Also available to read here: https://www.patreon.com/posts/117543820?pr=true





















Ok, Spelunking menu is fixed, now I just need to remake it better!
Also, need to update them to use the Culling System instead of just being invisible :P
















YUP! That's all working great!
Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point.
Also Button Menu needs updated to current style.





















