Games in Cafe Dot

Share your creations!
I THINK that's all fixed and working? Gained loads of FPS back.
I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.
Only issue is I've lost the dust cloud when adding Paving.


























GOT IT!
Ground draws right for world, and UI.
Now to get back to improving frame rate*.
*current is with WAY too many chrome tabs open.








Happy January everyone! Gosh that felt like a long one!
More Spelunking work!
Hope you're all doing well, I got real sick this month, but I must progress!
Some gifs too big, see the full post here!
https://www.patreon.com/posts/119810846



























Thank you all so much for everything, I really appreciate you all!
Special thanks to @SubterraneanExhibit for hitting 1000 Stickers!!!





































New Mob! Slime!
Also added separate collision and hitboxes.
Not sure why these Mobs move backwards sometimes?
They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270






















Need to work on the collisions, but added the first enemy to the game!
At least I stopped the knockback putting them through the walls X'D










































OK! Spelunking Combat update!
Stats are now taken into account in damage calculation for both NPC's and Mobs.















































