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Converted all vehicles to be rear wheel drive

Now they accelerate much quicker

Also made some AI Vehicles to be faster than the player

Been working on the game UI, stats like percentages and timers were always on-screen, but now most are viewable only in the menu.

Time now moves only when performing activities or moving between areas, instead of constantly ticking in the background.

Should I add all the people I shouted out on my pinned post as a Playable character to the game?

( To get shout out, Follow me, like my posts, or shout out to me)

  4 votes Voting finished
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gotta catch ém all

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MAN this Ai is super needy

It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does

so I had to implement this workaround using Nav Modifiers

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WIP for "Little cats hotel"

Coding is doing well so far.

The crowd is moving and the cat is showing up and asking keys.

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AI Patrolling

Using dynamic navigation

This is a must if you're making a large map or using level streaming

W.I.P.

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Did a lot of stuff on backend so not much to show

but here's something I worked on earlier

Breakable Fences

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Been working a lot on the Characters Screen.

with stats for individual characters, how many headpats you've given them, affection score and level.